Kandria
Tweaking the experience
This is the last update before the holidays for us! If you missed last month's update, be sure to have a look, as there won't be much to cover for this month. There'll be a year-roundup sometime later as well, though.
Now, this week mostly covered more level design work, along with some tweaks to the movement mechanics thanks to tester feedback. It's all still very rough though, so there's nothing pretty to show off in screenshots yet.
I also started on implementing the fast-travel system, which is now up-and-running, though again too rough to show off yet. Hopefully next week, though! One minor tweak that I can show off though is the addition of audio-slowdown during time-freezes:
See you next week!